Entry tags:
(application) Oscar; Tales of Legendia
PLAYER
Name: Jae
Journal Username:
igiko
E-mail: krosophie[@]gmail.com
AIM/PLURK: hymnomancy/welzes
Current Characters at Luceti: N/A
CHARACTER
Name: Oscar
Canon: Tales of Legendia
Gender: Male
Age: ~19 years old
Wing Color: Green
Canon Point: Post-story
Canon Point Explanation: This is the end. I feel it would be easiest to play from a point where the character knows all he should.
History: Oscar is Walter's childhood friend and first makes his appearance at the Ruins of Frozen Light (Chapter 3 in-game), where he delivers Walter the new mission to retrieve the Whisper Crystal. After returning to Maurits' Hermitage, he apologizes for being unable to accompany the group, as he's been placed on standby, but this allows him to later run into the meeting room and report Walter's messy return to Maurits.
During the war, Oscar is dragged into automata maintenance and approached by Fenimore, who asks if there's anything that she can do. He warns that the others will see her as a hindrance, but Walter steps in and tasks her with bringing food. Following this, Oscar and Fenimore share in a brief discussion before they resume their respective work.
Later on, Oscar encourages Walter to abandon his position and head to the Bridge where the Merines is being held, stating that he'll act as a substitute in the front lines. The Alliance indeed prevails over Crusand, and Shirley is returned to the Village of the Ferines.
Following the war, Walter takes Senel and company aside for an assassination mission. Oscar appears before the final blow and relays that an army of Orerines is marching to the Altar of the Sea, after which the two Ferines leave the beaten party in frantic haste. As in the game, they arrive too late to make much of a difference; but whereas Walter expresses disbelief at being denied involvement, Oscar somberly trails off in speech, understanding the intent to use Fenimore as a means of sparking the Merines' awakening.
After the party acquires Sacred Eres and defeats Walter on the way to the Merines, Oscar flies in from a side passage and begs them to spare Walter. Although Senel moves on, Walter pursues them to the final battle and is fatally wounded, leaving Oscar to hold his hand and assure him in his last moments. As the party observes the scene quietly, Oscar cries once Walter dies.
Personality: This application is bleeding "Walter" at every corner, but this is about the norm for Oscar, who spends a good majority of his time looking out for the guy. Oscar demonstrates through his almost obsessive care taking that he makes a loyal and attentive friend, so much that even Walter acknowledges it — that Oscar has a good heart, even if he's noisy. In fact, it wouldn't be a stretch to claim that Walter is Oscar's most cherished person; he essentially forsakes the Merines to plead on behalf of Walter for his life.
Backpedaling a bit, it's no doubt that Oscar is indeed a kind person. The narration says it and his actions say it. He never addresses the party of Orerines with even the slightest contempt, nor does he ever badmouth anyone. He just doesn't have anything bad to say about people, and his natural inclination is to look out for them like a mother hen; he regulated Walter's recklessness in their childhood, and the way he speaks to Fenimore is emphatic. There's not a mean bone to be found in him in spite of the great injustice the Ferines have suffered.
Oscar is said to have "embarrassingly sharp intuition," which is likely part of the reason he treats others the way he does. He can easily comprehend another person's beliefs and intentions depending on the context (among other factors), and even grasps Maurits' reason for letting Fenimore bleed out. He doesn't have to like whatever they're doing, but he at least understands where they're coming from. It's with this same understanding that he encourages Walter to pursue his dreams without regrets — and also finds him no matter where he is, which is not always a good thing for Sir Scowls-a-Lot. Ultimately, Oscar wants those he treasures to be happy, so he uses his keen observations for a good cause.
He's also persistent as all get-out, which is why all the aforementioned traits are so effective in him. If someone tells him to shut up, he gets louder — he does with Walter, anyway, and that's when he's in the middle of a lecture while they're hiding from the enemy. Oscar tends to act in a way that might imply he doesn't have a care in the word, but his words beg to differ: When scolding Walter for acting alone, he cites Maurits' inevitable anger and wishes that Walter would just deliberate their feelings first.
Because Oscar is so sensitive and deeply cares for others, he can be very apologetic when denied the chance to help another and prone to tearing up when a friend is gravely hurt. In a sense, Oscar derives his own happiness from that of others, and he's overall seen to be greatly altruistic compared to many a named Ferines in the story. But he isn't overly obsessed with doing "the right thing" – there's a reason he doesn't lift a finger for Fenimore despite her unjust death.
For all his underlying maturity, Oscar has an apparently immature exterior. The manner in which he speaks is cheerful and prolonged, and he's described often to have a childish face. Yet in serious moments he loses that innocent visage, and it suggests with his somber reactions that he perhaps has a very fine grasp of reality, though that doesn't hamper his naturally endearing attitude.
Ultimately, Oscar best gives off the impression of being ordinary. There's nothing horribly tragic or enigmatic about him, nothing blown out of proportions about his character. He's a Ferines youth and a friend, and all of his actions reflect exactly that – the heartfelt gestures of a good boy who looks out for his best friend. From that angle, even his ambitions aren't that far reaching.
Strengths
Physical: The novels don't disclose his abilities, but given that all Ferines are erens and Oscar is capable of traversing the Legacy alone, as well as his offer to act as Walter's substitute during the war, he does have some combat experience. At the very least, usage of his teriques to fly is implied in the narration, and he's upbeat enough that he's got energy to expend without great consequence. As a Ferines, he can also live in the water.
Mental: Despite his rather childish surface behavior, Oscar is inwardly mature and aware. He picks up on grim reality with ease and understands the necessity of sacrifice, this being the reason he accepts Fenimore's fate quietly. He's less likely to be hurt by the world as a result, though it makes genuine losses all the more painful. He also shows a ready willingness to take on trials for a life of fulfillment, and this, too, is among the reasons he makes a sensitive friend for wanting the same in others. All in all, he has a great sense of direction in life.
Emotional: He has a way of reading people's emotions that allows him to understand their wishes. This points at his own emotional maturity, in that he can empathize on an astonishingly accurate level while maintaining a healthy spirit for himself. He's never angry so much as disappointed, and he always will let that out in a gentle way. All of this is best demonstrated with Walter, whose desires Oscar understands eerily well and whom he chides for his recklessness.
And hey, if Walter can come to more than tolerate Oscar, then he must be that endearing. Oscar oozes a rather delicate kind of innocence, in that he's seen plenty of horrors but still retains a bright and welcoming visage, a trait that invites others to him. It says something that, out of everyone else in the relief zone, Fenimore comes to him to offer help.
Weaknesses
Physical: Like other Ferines, Oscar has a natural weakness to Curse, which is the equivalent to Darkness in most universes. Other than that there isn't much to say, though his kindness seems to lend to a more pacifistic side; for one, he never picks a fight, and he temporarily resolves the issue between Senel and Walter by falling to his knees and begging. As such, he's likely not much of a combatant next to, say, Walter, who's irascible and strong.
Mental: Oscar possesses a generally childish mindset that presents itself through a "babyface," and while this is largely harmless, it can sometimes lead to borderline obnoxious actions like getting louder instead of quieting. It's more a turnoff than anything else, the way he nags like a mother and persistently clings to his target person being probable reasons for someone to resent his behavior. Once he resolves to bother someone, he never stops. But he means well. Too, that want to instill that sense of fulfillment in others can lead to him either emphasizing the importance of rules or breaking them altogether – the latter can understandably be cause for potential issue.
And he completely and utterly lacks shame, which isn't always the best in terms of self-preservation, among other things. In his frantic effort to save a friend, he throws himself onto the floor and begs – it's a blatant sign that he views Senel and company as a reasonable lot if ever there was one, but at the same time others might call him foolish. Desperate, too. Maybe even stupid.
Emotional: He's sensitive. Because of his excessively good nature, Oscar is prone to crying when upset; he cries twice in volume two, and they're not even over anything to do with himself (the fact that they both involved Walter would have arguably greater sway over him than his sense of self-worth, which just points to an equally flawed tendency to cling). He doesn't have the shame to think doing so makes him less of a person, but this can be perceived as a weakness of the heart because when he gets hit, he gets hit hard.
It wouldn't be a stretch to claim he prioritizes Walter above everything and everyone, either, and that's not bound to go well in every feasible situation. Oscar never interacts with Shirley Fennes or Merines Shirley, but his few appearances scream that his primary interests lie in taking care of Walter – never her. Juxtapose this to the rest of the Ferines that worship the ground she walks on, and the problem is clearly evident.
Anything else?: Oscar is a novels only character. His appearances are originally those of NPCs or nonexistent in the game. For a more detailed summary of his role and some lines, see here. The novels' conclusion is parallel to the end of the game's main story.
SAMPLES
First Person: Duck, Duck, Pocky.
Third Person: Oscar wasn't sure if he liked Luceti.
There was plenty to like, certainly. He told himself that much as he strode down a spotty path within the village, his gaze rooted to the moving dirt before him. For the most part, the people lived in relative harmony (small talk crawled around the corner into his ears, something about basic wing care – ), and the settlement was by far the best example of coexistence he'd ever known ( – someone's molting and that's apparently cause for concern). Here the deceased roamed, and he would be a liar if he said he didn't like that – because he did. And there was nothing wrong with that. Why would there be anything wrong with that?
(How about seeing a healer at the clinic about that? No, the clinic can't stop molting.)
He stopped and nudged a pebble with the tip of his boot. Yet the dead hated Luceti.
Walter hated Luceti, Oscar reminded himself, and that single perception had marred Luceti's image a great deal for him. After all, life in Luceti was by no means luxurious, and yet it held a certain resemblance to the old life back in Melfes. It was small wonder that Walter was never truly happy, then, that he'd stewed on four years of misery seeing what he couldn't have anymore – and Oscar smiled wryly, reminding himself that he probably shouldn't hover around the boy too much. Shouldn't project too much.
(Well, then, they'd just have to wait for the molting to pass. How unfortunate, that.)
They didn't know each other. Nor did Fenimore him. And just about everyone else, really.
He played with the pebble some more, before he finally rolled the thing under the flat of his boot and walked off it. The small talk faded as he moved in the opposite direction of the conversationalists, and regrettable as that was – he rather liked idle chatter – he raised his head high and inhaled deeply, breathing in the fresh air near the forest's perimeter. Somewhere within, the fish would be laughing and the ducks quacking, and that would simplify everything for a while. Luceti wasn't so easy to simplify in the long run.
Well, he wasn't required to make a decision on whether or not he liked the place. So that was that.
Name: Jae
Journal Username:
E-mail: krosophie[@]gmail.com
AIM/PLURK: hymnomancy/welzes
Current Characters at Luceti: N/A
CHARACTER
Name: Oscar
Canon: Tales of Legendia
Gender: Male
Age: ~19 years old
Wing Color: Green
Canon Point: Post-story
Canon Point Explanation: This is the end. I feel it would be easiest to play from a point where the character knows all he should.
History: Oscar is Walter's childhood friend and first makes his appearance at the Ruins of Frozen Light (Chapter 3 in-game), where he delivers Walter the new mission to retrieve the Whisper Crystal. After returning to Maurits' Hermitage, he apologizes for being unable to accompany the group, as he's been placed on standby, but this allows him to later run into the meeting room and report Walter's messy return to Maurits.
During the war, Oscar is dragged into automata maintenance and approached by Fenimore, who asks if there's anything that she can do. He warns that the others will see her as a hindrance, but Walter steps in and tasks her with bringing food. Following this, Oscar and Fenimore share in a brief discussion before they resume their respective work.
Later on, Oscar encourages Walter to abandon his position and head to the Bridge where the Merines is being held, stating that he'll act as a substitute in the front lines. The Alliance indeed prevails over Crusand, and Shirley is returned to the Village of the Ferines.
Following the war, Walter takes Senel and company aside for an assassination mission. Oscar appears before the final blow and relays that an army of Orerines is marching to the Altar of the Sea, after which the two Ferines leave the beaten party in frantic haste. As in the game, they arrive too late to make much of a difference; but whereas Walter expresses disbelief at being denied involvement, Oscar somberly trails off in speech, understanding the intent to use Fenimore as a means of sparking the Merines' awakening.
After the party acquires Sacred Eres and defeats Walter on the way to the Merines, Oscar flies in from a side passage and begs them to spare Walter. Although Senel moves on, Walter pursues them to the final battle and is fatally wounded, leaving Oscar to hold his hand and assure him in his last moments. As the party observes the scene quietly, Oscar cries once Walter dies.
Personality: This application is bleeding "Walter" at every corner, but this is about the norm for Oscar, who spends a good majority of his time looking out for the guy. Oscar demonstrates through his almost obsessive care taking that he makes a loyal and attentive friend, so much that even Walter acknowledges it — that Oscar has a good heart, even if he's noisy. In fact, it wouldn't be a stretch to claim that Walter is Oscar's most cherished person; he essentially forsakes the Merines to plead on behalf of Walter for his life.
Backpedaling a bit, it's no doubt that Oscar is indeed a kind person. The narration says it and his actions say it. He never addresses the party of Orerines with even the slightest contempt, nor does he ever badmouth anyone. He just doesn't have anything bad to say about people, and his natural inclination is to look out for them like a mother hen; he regulated Walter's recklessness in their childhood, and the way he speaks to Fenimore is emphatic. There's not a mean bone to be found in him in spite of the great injustice the Ferines have suffered.
Oscar is said to have "embarrassingly sharp intuition," which is likely part of the reason he treats others the way he does. He can easily comprehend another person's beliefs and intentions depending on the context (among other factors), and even grasps Maurits' reason for letting Fenimore bleed out. He doesn't have to like whatever they're doing, but he at least understands where they're coming from. It's with this same understanding that he encourages Walter to pursue his dreams without regrets — and also finds him no matter where he is, which is not always a good thing for Sir Scowls-a-Lot. Ultimately, Oscar wants those he treasures to be happy, so he uses his keen observations for a good cause.
He's also persistent as all get-out, which is why all the aforementioned traits are so effective in him. If someone tells him to shut up, he gets louder — he does with Walter, anyway, and that's when he's in the middle of a lecture while they're hiding from the enemy. Oscar tends to act in a way that might imply he doesn't have a care in the word, but his words beg to differ: When scolding Walter for acting alone, he cites Maurits' inevitable anger and wishes that Walter would just deliberate their feelings first.
Because Oscar is so sensitive and deeply cares for others, he can be very apologetic when denied the chance to help another and prone to tearing up when a friend is gravely hurt. In a sense, Oscar derives his own happiness from that of others, and he's overall seen to be greatly altruistic compared to many a named Ferines in the story. But he isn't overly obsessed with doing "the right thing" – there's a reason he doesn't lift a finger for Fenimore despite her unjust death.
For all his underlying maturity, Oscar has an apparently immature exterior. The manner in which he speaks is cheerful and prolonged, and he's described often to have a childish face. Yet in serious moments he loses that innocent visage, and it suggests with his somber reactions that he perhaps has a very fine grasp of reality, though that doesn't hamper his naturally endearing attitude.
Ultimately, Oscar best gives off the impression of being ordinary. There's nothing horribly tragic or enigmatic about him, nothing blown out of proportions about his character. He's a Ferines youth and a friend, and all of his actions reflect exactly that – the heartfelt gestures of a good boy who looks out for his best friend. From that angle, even his ambitions aren't that far reaching.
Strengths
Mental: Despite his rather childish surface behavior, Oscar is inwardly mature and aware. He picks up on grim reality with ease and understands the necessity of sacrifice, this being the reason he accepts Fenimore's fate quietly. He's less likely to be hurt by the world as a result, though it makes genuine losses all the more painful. He also shows a ready willingness to take on trials for a life of fulfillment, and this, too, is among the reasons he makes a sensitive friend for wanting the same in others. All in all, he has a great sense of direction in life.
Emotional: He has a way of reading people's emotions that allows him to understand their wishes. This points at his own emotional maturity, in that he can empathize on an astonishingly accurate level while maintaining a healthy spirit for himself. He's never angry so much as disappointed, and he always will let that out in a gentle way. All of this is best demonstrated with Walter, whose desires Oscar understands eerily well and whom he chides for his recklessness.
And hey, if Walter can come to more than tolerate Oscar, then he must be that endearing. Oscar oozes a rather delicate kind of innocence, in that he's seen plenty of horrors but still retains a bright and welcoming visage, a trait that invites others to him. It says something that, out of everyone else in the relief zone, Fenimore comes to him to offer help.
Weaknesses
Mental: Oscar possesses a generally childish mindset that presents itself through a "babyface," and while this is largely harmless, it can sometimes lead to borderline obnoxious actions like getting louder instead of quieting. It's more a turnoff than anything else, the way he nags like a mother and persistently clings to his target person being probable reasons for someone to resent his behavior. Once he resolves to bother someone, he never stops. But he means well. Too, that want to instill that sense of fulfillment in others can lead to him either emphasizing the importance of rules or breaking them altogether – the latter can understandably be cause for potential issue.
And he completely and utterly lacks shame, which isn't always the best in terms of self-preservation, among other things. In his frantic effort to save a friend, he throws himself onto the floor and begs – it's a blatant sign that he views Senel and company as a reasonable lot if ever there was one, but at the same time others might call him foolish. Desperate, too. Maybe even stupid.
Emotional: He's sensitive. Because of his excessively good nature, Oscar is prone to crying when upset; he cries twice in volume two, and they're not even over anything to do with himself (the fact that they both involved Walter would have arguably greater sway over him than his sense of self-worth, which just points to an equally flawed tendency to cling). He doesn't have the shame to think doing so makes him less of a person, but this can be perceived as a weakness of the heart because when he gets hit, he gets hit hard.
It wouldn't be a stretch to claim he prioritizes Walter above everything and everyone, either, and that's not bound to go well in every feasible situation. Oscar never interacts with Shirley Fennes or Merines Shirley, but his few appearances scream that his primary interests lie in taking care of Walter – never her. Juxtapose this to the rest of the Ferines that worship the ground she walks on, and the problem is clearly evident.
Anything else?: Oscar is a novels only character. His appearances are originally those of NPCs or nonexistent in the game. For a more detailed summary of his role and some lines, see here. The novels' conclusion is parallel to the end of the game's main story.
SAMPLES
First Person: Duck, Duck, Pocky.
Third Person: Oscar wasn't sure if he liked Luceti.
There was plenty to like, certainly. He told himself that much as he strode down a spotty path within the village, his gaze rooted to the moving dirt before him. For the most part, the people lived in relative harmony (small talk crawled around the corner into his ears, something about basic wing care – ), and the settlement was by far the best example of coexistence he'd ever known ( – someone's molting and that's apparently cause for concern). Here the deceased roamed, and he would be a liar if he said he didn't like that – because he did. And there was nothing wrong with that. Why would there be anything wrong with that?
(How about seeing a healer at the clinic about that? No, the clinic can't stop molting.)
He stopped and nudged a pebble with the tip of his boot. Yet the dead hated Luceti.
Walter hated Luceti, Oscar reminded himself, and that single perception had marred Luceti's image a great deal for him. After all, life in Luceti was by no means luxurious, and yet it held a certain resemblance to the old life back in Melfes. It was small wonder that Walter was never truly happy, then, that he'd stewed on four years of misery seeing what he couldn't have anymore – and Oscar smiled wryly, reminding himself that he probably shouldn't hover around the boy too much. Shouldn't project too much.
(Well, then, they'd just have to wait for the molting to pass. How unfortunate, that.)
They didn't know each other. Nor did Fenimore him. And just about everyone else, really.
He played with the pebble some more, before he finally rolled the thing under the flat of his boot and walked off it. The small talk faded as he moved in the opposite direction of the conversationalists, and regrettable as that was – he rather liked idle chatter – he raised his head high and inhaled deeply, breathing in the fresh air near the forest's perimeter. Somewhere within, the fish would be laughing and the ducks quacking, and that would simplify everything for a while. Luceti wasn't so easy to simplify in the long run.
Well, he wasn't required to make a decision on whether or not he liked the place. So that was that.
