(application) Oscar; Tales of Legendia
ᴘʟᴀʏᴇʀ ɴᴀᴍᴇ & ᴊᴏᴜʀɴᴀʟ: Jae (
igiko)
ᴘʀᴇғᴇʀʀᴇᴅ ᴄᴏɴᴛᴀᴄᴛ:
welzes
ᴏᴛʜᴇʀ ᴄʜᴀʀᴀᴄᴛᴇʀs: N/A
ᴄʜᴀʀᴀᴄᴛᴇʀ: Oscar
sᴇʀɪᴇs & ʟɪɴᴋ: Tales of Legendia (novels)
ᴄᴀɴᴏɴ ᴘᴏɪɴᴛ: After sending Walter off to the Bridge
ᴘᴇʀsᴏɴᴀʟɪᴛʏ: Oscar has a good heart. His attention centers away from his own self, and he goes out of his way to take care of cherished ones while asking for nothing in return. To live another day in community and achieving that with a sincere, boisterous nature is his manner of living. It's worth emphasizing, because he doesn't seem to have gripes with the Orerines despite years of bad blood between the races. In fact, in lieu of placing himself on a pedestal of justice, he would fall onto his knees and plead for peace instead.
Oscar prattles with the slightest opening and doesn't exactly filter half the things he puts out. In a way, it's intentional: eager to point out character flaws to encourage reform, for instance, he says a lot but doesn't purposely waste time. He invests himself in the person to whom he's speaking. Over time, it becomes more obvious that, for all his blabbering, he likes to be garrulous about you than him.
Though Oscar may seem childish, given his energetic speech and being prone to tearing up when upset, he's remarkably mature and aware at once. Gifted with "embarrassingly sharp intuition," he perceives the intentions of those around him with great precision. According to this knowledge, he can often predict someone's behavior or location—much to the chagrin of his daily target, Walter—among other things. It's a blessing he takes in stride and uses for the benefit of others, and what makes him an excellent scout.
You Only Live Once: life is short and if you really want something, then Oscar is of the belief you should pursue it no matter the consequences. Even better, he'll cover for you with his own two hands, even if it means fighting. How nice, right?
sᴀᴍᴘʟᴇ: While Ad Libitum is universally celebrated as a good existence, the rest of the guilds, it seems, call for a pause.
Hand cupping his chin, Oscar straightens in his seat, scrutinizing the information he's filed away in his mind from a number of casual conversations with the townsmen and -women. They're very nice people, even if the upper district folk can be difficult to hold onto now and then. He can't blame them for their suspicions, whatever those might be.
So:
Opus Dei, a priest-run organization with a religious backstory. It's rather different from the other guilds by that fact alone. At the least, it must be one of the more down-to-earth associations of Midgard. It reminds him of Melfes, in a way.
Alma Mater handles technology. Ah, could that include the automata, too (Oscar awes at the possibility, but purses his lips when he remembers—well, fixing the dolls had probably been the biggest migraine-inducer in the war)? If that's their level of expertise, they're far beyond his league.
Dark Wings (he can't help the smile). Probably the most elusive guild by far, since it's not even accepting new members. While the name's a wise pick, its purpose sounds abstract. What do they really do?
As for Arc Nova . . . Gathering information is an admirable task, but that sort of thing, Oscar finds, is also tricky. Information is usually flexible, bending to the whims of man and creature. Of course, a lot of that can be figured out from time alone. It's just that time can be a heavy price all on its own if the job needs to be quick.
"The ends justify the means," huh?
Propping an elbow on the table's surface, Oscar rests his cheek on his upturned palm.
"On second thought, it's not that much," he says aloud, gazing at the ceiling. "Well, their interests are diverse, so I suppose that makes sense. They've got practically everything covered together."
Then the question remains: which one?
ᴡʜᴏ ᴡᴇʀᴇ ʏᴏᴜ ɪɴᴠɪᴛᴇᴅ ʙʏ? Kiki
ᴘʀᴇғᴇʀʀᴇᴅ ᴄᴏɴᴛᴀᴄᴛ:
ᴏᴛʜᴇʀ ᴄʜᴀʀᴀᴄᴛᴇʀs: N/A
ᴄʜᴀʀᴀᴄᴛᴇʀ: Oscar
sᴇʀɪᴇs & ʟɪɴᴋ: Tales of Legendia (novels)
ᴄᴀɴᴏɴ ᴘᴏɪɴᴛ: After sending Walter off to the Bridge
ᴘᴇʀsᴏɴᴀʟɪᴛʏ: Oscar has a good heart. His attention centers away from his own self, and he goes out of his way to take care of cherished ones while asking for nothing in return. To live another day in community and achieving that with a sincere, boisterous nature is his manner of living. It's worth emphasizing, because he doesn't seem to have gripes with the Orerines despite years of bad blood between the races. In fact, in lieu of placing himself on a pedestal of justice, he would fall onto his knees and plead for peace instead.
Oscar prattles with the slightest opening and doesn't exactly filter half the things he puts out. In a way, it's intentional: eager to point out character flaws to encourage reform, for instance, he says a lot but doesn't purposely waste time. He invests himself in the person to whom he's speaking. Over time, it becomes more obvious that, for all his blabbering, he likes to be garrulous about you than him.
Though Oscar may seem childish, given his energetic speech and being prone to tearing up when upset, he's remarkably mature and aware at once. Gifted with "embarrassingly sharp intuition," he perceives the intentions of those around him with great precision. According to this knowledge, he can often predict someone's behavior or location—much to the chagrin of his daily target, Walter—among other things. It's a blessing he takes in stride and uses for the benefit of others, and what makes him an excellent scout.
You Only Live Once: life is short and if you really want something, then Oscar is of the belief you should pursue it no matter the consequences. Even better, he'll cover for you with his own two hands, even if it means fighting. How nice, right?
sᴀᴍᴘʟᴇ: While Ad Libitum is universally celebrated as a good existence, the rest of the guilds, it seems, call for a pause.
Hand cupping his chin, Oscar straightens in his seat, scrutinizing the information he's filed away in his mind from a number of casual conversations with the townsmen and -women. They're very nice people, even if the upper district folk can be difficult to hold onto now and then. He can't blame them for their suspicions, whatever those might be.
So:
Opus Dei, a priest-run organization with a religious backstory. It's rather different from the other guilds by that fact alone. At the least, it must be one of the more down-to-earth associations of Midgard. It reminds him of Melfes, in a way.
Alma Mater handles technology. Ah, could that include the automata, too (Oscar awes at the possibility, but purses his lips when he remembers—well, fixing the dolls had probably been the biggest migraine-inducer in the war)? If that's their level of expertise, they're far beyond his league.
Dark Wings (he can't help the smile). Probably the most elusive guild by far, since it's not even accepting new members. While the name's a wise pick, its purpose sounds abstract. What do they really do?
As for Arc Nova . . . Gathering information is an admirable task, but that sort of thing, Oscar finds, is also tricky. Information is usually flexible, bending to the whims of man and creature. Of course, a lot of that can be figured out from time alone. It's just that time can be a heavy price all on its own if the job needs to be quick.
"The ends justify the means," huh?
Propping an elbow on the table's surface, Oscar rests his cheek on his upturned palm.
"On second thought, it's not that much," he says aloud, gazing at the ceiling. "Well, their interests are diverse, so I suppose that makes sense. They've got practically everything covered together."
Then the question remains: which one?
ᴡʜᴏ ᴡᴇʀᴇ ʏᴏᴜ ɪɴᴠɪᴛᴇᴅ ʙʏ? Kiki
